Mint AA 0.1
===========

Internal identity: Mint AA 0.1 (ships as "Mint 0 - Vanilla AA.zip" for shader
selection stability). Shaderpack fork built for the Create: Beyond the Grove
modpack (Mint Minecraft), 2026-08-10.

Upstream credits
----------------
* "Anti Aliasing (TAA, FXAA)" version 1.0.7 — the base pack. All programs,
  the FXAA/TAA pipeline, and the Distant Horizons integration come from it.
* "TAA-Distant Horizons port" version 3.7.6 (TAA Project lineage; licensed
  MPL-2.0, see License.txt) — origin of the DH_FOG_START fog-start mechanism
  adapted into this pack's dh_terrain/dh_water fragment shaders.

License
-------
The adapted fog mechanism is covered by the Mozilla Public License 2.0
(https://www.mozilla.org/en-US/MPL/2.0/); License.txt in this archive is the
license notice shipped by the upstream port. Files containing MPL-covered or
modified code carry MPL-2.0 Exhibit A headers with a modification notice.
Nothing was removed from the base pack.

Changes in this fork (relative to "Anti Aliasing (TAA, FXAA)" 1.0.7)
--------------------------------------------------------------------
* shaders/world0, world1, world-1 — dh_terrain.fsh and dh_water.fsh:
  replaced the fixed dhNearPlane fog ramp with the DH_FOG_START mechanism
  from the TAA-Distant Horizons port. Fog now starts at a configurable
  fraction of the DH render distance; 0 = start just past vanilla terrain.
  A division-by-zero guard absent upstream was added
  (max(maxFogDistance - minFogDistance, 1.0)) so DH_FOG_START=1.0 is safe.
  Each file also gained '#include "/settings.glsl"' and 'uniform float far;'.
* shaders/settings.glsl: new DH_FOG_START option, default 0.9.
* shaders/shaders.properties: DH_FOG_START added to the options screen and
  declared as a slider.
* NEW Colorwheel (Flywheel/Create) support: shaders/colorwheel.properties
  plus clrwl_gbuffers.vsh/.fsh and clrwl_gbuffers_translucent.vsh/.fsh in
  each world folder — thin wrappers modeled on this pack's own
  gbuffers_textured program (vanilla passthrough: atlas sample x vertex
  color x lightmap via clrwl_computeFragment, pack fog, TAA jitter).
* License.txt (from the TAA-Distant Horizons port) and this NOTICE.txt.
